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Our
Projects

Background

I have had the opportunity to contribute concept art to several small indie game projects, with a particular focus on socially conscious themes. I believe video games have evolved into a powerful form of advocacy, offering a unique platform for representation, education, and cultural dialogue. Through my work, I’ve aimed to create visually compelling experiences that not only entertain but also spark thought and raise awareness on important social issues. I was a member of the Melanated Game Kitchen, a vibrant collective of BIPOC game creators dedicated to the creation and curation of interactive experiences that center on culture and identity. As part of this growing collective, I collaborated with talented artists, designers, programmers, music creators, and producers, all of whom are passionate about crafting unique, impactful games that push boundaries while enriching our craft. 

Law and Judgement - Shadow of the West

Game summary: The game immerses players in the legendary life of Bass Reeves, the first Black U.S. Marshal in the Wild West. The player gets to experience his methodical approach to justice, respect for the land, and strategic capture of outlaws. 

Role: I created illustrations, 2D character concept art, promotional art, and UI elements. 


Link to itch page: Law and Judgement - Shadow of the West

Clock Out at 2

Game summary: Clock Out at 2 is a visual novel in which you have to survive inside the corporate machine known as the "workplace" as a POC woman.  You need to clock out early but the company culture won't allow it. 


 Role: I created 2D character concept art and animations for the game.

Link to itch page: Clock Out at 2

American Dream

Game Summary: Game follows a migrant's perilous journey crossing the U.S. - Mexico border in search of a better life. Through careful decision-making and resource management, players experience the hardships, risks, and emotional toll of the migrant experience. The game aims to humanize the migrant journey, raising awareness of the complex realities of immigration.

Role: 2D artist that contributed character art, animation, and UI elements. 

Steam Page: This is still in the works until early 2025. 

Selena Rios-Cortez • 612-267-5270• Costa Mesa, CA 2014-2020

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